


“They often treated Kartrider as a means to kill time while waiting for other big games to be updated and patched.” “We found that users don’t like to put in too much effort and time in playing Kartrider,” Kim said. It is also holding educational sessions for developer wannabes to learn how they can become successful. This year, the conference is focusing on sharing the development stories of Nexon’s popular games and the insights on the future of the gaming industry. It is the largest game-related knowledge management conference in Korea, with 20,000 participants. The conference, first held in 2007, hosts game developers and experts from around the world. He explained how Kartrider, a Nexon game, could regain fame in Korea during the three-day conference that kicked off Wednesday.

Understanding that gamers perceive Kartrider as low-effort entertainment played to kill time was critical in the casual racing game enjoying a second boom in a decade, said Kim Dong-hyun, project manager of Kartrider at the Nexon Developer Conference on Thursday. The renewed popularity is a far cry from March last year, when Kartrider had less than a 0.5-percent share among all names played in PC cafes. Kartrider’s comeback driven by slacker statusĬrazyracing Kartrider, one of Korea’s all-time-favorite computer games, is getting a second wind as the owner, and the players, accept its easygoing play and slacker status.
